According to Otto, the name "Oscorp" was a reference to the two "O's" in his and Norman's last names ( Osborn and Octavius). The two went on to found the company Oscorp and hoped to change the world together. As Doctor Octopus, he then forms the Sinister Six as part of his violent master plan to destroy Norman and his empire.īorn approximately in the year 1955 in Schenectady, New York, Otto Octavius met his future business partner Norman Osborn while in college. Working on a set of mechanical appendages, Otto gradually loses control due to a defect with the neural implants affecting his mind and personality, and eventually transforms into the villainous Doctor Octopus. There, he and Peter are on the verge of perfecting advanced prosthetic limb technology, motivated by a neurological disorder Otto is developing.Īfter their grant funding is shut down by Norman exploiting his position as Mayor, Otto is inspired to seek revenge on him. Peter serves as his lab assistant at Octavius Industries, which relies on grants. Otto is a friend and mentor of Peter Parker and secretly aware of his activities as Spider-Man. He left the company after Norman committed several safety and ethical violations, later founding his own organization Octavius Industries. A highly intelligent scientist, Otto co-founded the mega-corporation Oscorp with his close friend Norman Osborn. If you find yourself up against a few foes with your back to the wall, three rapid shots of your web can incapacitate them, allowing you to dodge between their legs and kick them to a wall.Otto Octavius, also known by his media nickname Doctor Octopus, is the main antagonist of Marvel's Spider-Man. Utilizing the Impact Web ability and the Web Bomb gadget, you can web up enemies – including big brutes – and kick them towards walls, lamp posts, and even cars to immobilize them. Taking on some of Marvel’s Spider-Man enemies can be quite a task, which is where walls come in handy. Tip #8: Webs and Walls are a Match Made in Heaven Sucker Punch also lets you change your equipped suit during combat, so if you find yourself ill-equipped, you can switch out and carry on. As you progress, you’ll unlock new abilities and gadgets to help mitigate against large groups, and it’s always worth having something on-hand to tackle these situations. In Marvel’s Spider-Man, this level of crowd control is almost a must in many situations. Tip #7: Area-of-Effect Attacks are Your Friendįew things are better than taking out a whole bunch of enemies at once. Who knew friendly fire could be so useful? As Spider-Man’s Spidey sense traces the lines of gunfire before they happen, you can use the between-leg dodge (Square, Circle, Square) for diving away from danger and placing one of your foes in the way of the fire. Tip #6: Use Your Enemies Against Each Otherĭue to the tight combat environments of New York City’s streets, guns don’t go down so well in crowded skirmishes you can use this to your advantage. What’s more, as you unlock more abilities, you’ll find yourself becoming a formidable aerial foe. It’s a great way to avoid stray fists, and you’ll get a better view of the skirmish happening around you. Once up, you can continue to juggle them and even web up objects and throw them at others. Knocking enemies off the ground with a long press of the Square button is your ally. You’ll quickly realize that you need to take fights into the air if you want to survive in combat. Spider-Man’s nimbleness comes at a price – he doesn’t have the health to take heavy blows. Tip #5: Fight in the Air, Not on the Ground Well, with a press of the Circle button as you approach the corner, you’ll find that Spider-Man hops around and keeps on running. It gets worse when you reach the building’s edge, but instead, swing out across the street rather than around the corner. Tip #4: Skip Around Building Corners with Easeįew things are more irritating than trying to swing by a building and accidentally running up its side. If you then hold on until the apex of your swing and jump off, you’ll receive another boost in both height and speed – ideal for traversing some of Manhattan’s taller buildings in your way. Diving builds up speed faster and, once you fire off your first anchor, you’ll swing through the streets more quickly. Just after you jump off a building to start web-swinging across New York, tap the 元 button, and Spider-Man will enter into a dive. You can slide down further with the left stick from this fixed dangle and use it as a vantage point to silently take down targets or fire off distraction shots. When crawling on ceilings, as all good spiders do, you can drop into a hanging position at any point with a tap of the L2 button. You can also change the distance and height of point launches by holding forward or back on the left stick as you zip towards your target.
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